Once downloaded, launch it and choose option "Install server". Reason: Verify: Does this still apply to 1.17+? Text version įirstly, you need the Forge installer, which can be downloaded from the official Forge download page. Thanks Aikar.Please update this section to reflect recent updates or newly available information. Increased world gen entity spawning performance.įixed names in JSON annotation data not matching expected format.įixed crash from search tree processing invalid recipes.įixed black flickering on animated models by clamping max diffuse lighting multiplier to 1.0.įixed scala mods crashing with the json annotation cache.įixed structure template processors causing cascading world generation.įixed vertex lighter using stale normal data.įixed AutomaticEventSubscriber error message.įixed memory issue related to missing/broken models.įixed flickering leaves when mods break the blurMipmap settings.įixed model loading issues when mods declare generic models AND specific models for the same item.įixed vanilla issue with breaking animation.įixed FML entity network spawning not using EntityBuilder's factory.įixed NPE when sleeping in some custom beds.įixed some ClassCastExceptions incorrectly being logged in FML handshake.įixed ISpecialArmor to allow for "Unblockable" damage to be handled if the armor opts in.įixed player movement status not syncing when traveling across worlds.įixed ItemHandlerHelper.giveItemToPlayer creating item entities with incorrect contents.įixed potential deadlock when chunkload raises non-IO exceptionįixed onItemUseFirst being called when entire actions were canceled.įixed color events not being fired for mesa and swamp biomes.įixed received data for last vertex format element not being recorded.įixed Redstone and RedstoneDiodes placement on modded blocks that use BlockFaceShape.SOLID for Top.įixed loading languages with no underscore in the name.įixed overworld spawn point reset when respawning in another dimension.įixed modded packets not being able to be sent during ServerConnectionFromClientEvent.įixed server watchdog thread occasionally crashing on first run.įixed saved toolbars not working with non-vanilla items.įixed class loader issue with some apache libraries used by mods.įixed -mods and -modListFile arguments not making it past LaunchWrapper.įixed vanilla chunk loading issue related to mounted entities.įixed vanilla entity tracking issues that caused potential duping exploits. Optimized some class transformers to improve loading times.Īllowed the universal bucket item to update to new fluids when mods get swapped in and out. Removed BlamingTransformer, we run naively on Java 8 now so we do not need to track java version. New SleepingTimeCheckEvent to add yet another way to control sleeping. Improved performance of FluidRegistry.getBucketFluids. This is disabled by default as it can break some mods that assume old behavior, however it can be enabled in the Forge config. New resource type sentitive resource reloading. New Fluid Place Block Event for when fluid changes blocks in world.Īdded support for FluidStack-dependant colouring to Forge bucketĪllow configurations of log levels using system properties:, , īetter rendering of models that use the Forge fluid model.Įxtended IItemHandler to better control what items can enter the inventory.Īdded custom background image support for creative tabs.Īdded swim speed attribute to living entities. Reworked server console and input handling. Stricter validation of recipes to prevent exceptions and issues on clients. There have been many bug fixes, features, and exploit fixes in this new version.Ĭleaner error handling for mod exceptions thrown during loading. Even tho the Forge team is working hard on 1.13 development, which is going well, we have almost all the final tools finished and the installer working, we have not left 1.12 stagnate. Alright boys and girls it's that time again.
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